Monday, March 14, 2016

Horizon Report, 2016 Higher Education Edition - Part 2

Transcript: http://bit.ly/1VhFRma

Horizon Report, 2016 Higher Education Edition - Part 2
Thursday, March 17, 2016
9:00 pm Eastern / 6:00 pm Pacific
Led by @PFAnderson

Second of three weeks on the Horizon Report. Last week we talked about immediate attention/action issues. This is the "getting edgy" week. 

Mid-Term Impact Trends: Driving Ed Tech adoption in higher education for three to five years
 > Redesigning Learning Spaces, p.12
 > Shift to Deeper Learning Approaches, p.14

Difficult Challenges: Those that we understand but for which solutions are elusive
 > Competing Models of Education, p.26
 > Personalizing Learning, p.28

Time-to-Adoption Horizon: Two to Three Years
 > Augmented and Virtual Reality, p.40
 > Makerspaces, p.42

Be ready to discuss these topics and possible solutions and uses your institution have implemented with available technologies and other resources you've utilized.

March 24th, when we go to the "far out," will be led by @KR_Barker who will discuss items of interest expected to arise in the next 4-5 years. I hope you'll be able to join us over the next few chats as we dissect The Horizon Report, 2016 Higher Education Edition. 

The Horizon Report, 2016 Higher Education Edition. <http://cdn.nmc.org/media/2016-nmc-horizon-report-he-EN.pdf>

MORE RESOURCES

Brandom, Russell. The future of virtual reality games is soul-killing office work. The Verge March 10, 2016 11:39 am. <http://www.theverge.com/2016/3/10/11193120/job-simulator-vive-vr-virtual-reality-office>

Carson, Erin. Virtual reality in 2016: The 10 biggest trends to watch: 2016 promises to be a watershed year for virtual reality as a commercial product. Here's what to expect. TechRepublic December 11, 2015, 10:01 AM PST. <http://www.techrepublic.com/article/virtual-reality-in-2016-the-10-biggest-trends-to-watch/>

Fallow, Deb. How Libraries Are Becoming Modern Makerspaces. The Atlantic March 11, 2016 <http://www.theatlantic.com/technology/archive/2016/03/everyone-is-a-maker/473286/

Institute of Museum and Library Services: Talking Points: Museums, Libraries, and Makerspaces (June 2014): <https://www.imls.gov/assets/1/AssetManager/Makerspaces.pdf>

Kim, David; Pomerantz, Jeffrey. Smart Libraries Will Power the Transition to Personalized Learning. EdSurge Sep 22, 2015 <https://www.edsurge.com/news/2015-09-22-smart-libraries-will-power-the-transition-to-personalized-learning>

Lambert, Troy. Virtual Reality in the Library: Creating a New Experience. Public Libraries Online February 24, 2016. <http://publiclibrariesonline.org/2016/02/virtual-reality-in-the-library-creating-a-new-experience/>

Lewis, Ray. Virtual Reality: Soon to Become Mainstream in Libraries? Information Today. May 2015 32(4):1-29. <http://iucat.iu.edu/iub/articles/crh/102661003/?resultId=95&highlight=%22DIFFUSION%20of%20innovations%22>

Library Maker Culture: Makerspaces, What Are They? <http://library-maker-culture.weebly.com/what-are-they.html>

About #medlibs

Join us on Twitter using the #medlibs hashtag Thursday evening to share your stories and engage with colleagues. Never been to a Twitter chat before? Check out this overview and come on in - all are welcome including first timers, lurkers, students and others interested in the topic and the field.

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